Brent Jorgenson
Side Portfolio Project
The Dark Carnival
Areas of Interest
Item Progress
Blood Fountain 75%
Tilt-a-Whirl 10%
Freakshow 100%
Riddlebox 100%
Haunted House 60%
Floorplan 100%
(roof textured 3/21)
Ringmaster’s Tent 100%
Witch’s Hut 85%
Morton’s List Book 100%
Wheel of Fortune 0%
Merry Go Round 45%
Ferris Wheel 66%
Underground Roller Coaster 0%
Skybox w Modeled 3/18
Goal – Tilt-A-Whirl Modeled
Install Maya PLE!!!
Goal – Perimeter of carnival
Goal – Ferris Wheel Textured
Goal – Ferris Wheel Animation
Need:
Merry-Go-Round:
Lotus Pod Cars |
Light Fixtures for Structure |
Alternate Fence around Perimeter |
Mover Timing |
Damage Volume? |
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Haunted House:
Picture Frames |
Fog Emitter |
Bed |
Chair |
Lighting Fixtures |
Desk |
Dresser |
Countertop |
Bat Emitter |
Doors |
Oija Board texture |
Grandfather Clock sound |
Errie Noises Sounds |
Alpha ghost movers |
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Working jump pads
Witch Hut:
Yard Gnome |
Pathway |
Grass Alpha |
Gypsy table |
Murals |
Mobile |
Table |
Teleporter |
Pot cooking w/ smoke n such |
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Morton’s List:
Needs some Ambient Sound or Alpha Shader Effect Please
Ringmaster’s Tent:
Ringmaster Ground Texture or Matt
Terrain:
Needs Texture Refinement and refinement for hard edges
Ferris Wheel:
Needs Texture, Mover Mechanics worked out, and Lights around the edges of the supports and the wheel itself to make the texture self illuminating and provide light
Underground RollerCoaster Track:
Redeemer down in the roller coaster have it strategically located under the witch hut make the redeemer symbolize greed and how it can destroy you.
Blood Fountain
Benches and Texture for ground area around there
Concessions stands, (Cotton Candy & Popsicles)
Alpha Textures for:
River
Eerie Shaders
Ferris Wheel Architecture
Learn Specular Maps
Need to Refine Panorama
Clowns
Balloon Arch(1 ended up extremely high poly)
Signs
Fence around amusement Park (Chain Link? Something evil looking)
Cotton Candy Vendor
Children’s Area
Bridges for Stream
Ghost Ship? Alpha texture no collide, through the skybox!
Animal Cages (Animal Crackers Style)
Ferris Wheel Animation align it to the y or x and animate the carts moving around it keyframe 1 by 1 each cart
Doherty Employment Group 952-835-8885 8-4 PM
For map layout please detail over the PSD file in this directory
3/6 – Riddlebox Modeled out
3/6 – Morton’s List Pedastal Modeled
3/6 - Witch’s hut Started Modelling
3/7 – FreekShow Cage Modeled
3/7 – Witches Hut Finished
3/7 – Tomestones for Haunted House
3/7 – Tilt-A-Whirl Kart Started
3/7 – DooDads: Couch, Fence, Bookshelf, Lightpost w/ Streamer Modeled
3/7 – Started Unrealed terrain/greybox
3/8 – Got Feedback [Bigger, use Karma, Vehicles, Fix/Work on Terrain]
3/8 – finished base of Ferris Wheel
3/8 – Progress on Ferris Wheel just needs Karts
3/8 – Merry Go Round Started
3/8 – Fluid Surface Info created
3/9 – Ferris Wheel Model Complete (Fuckin’ Beautiful)
3/9 – Doodads Placed in level for scenery and general feel
3/9 – Terrain Edited by Funhouse
3/9 – Haunted House First Floor Complete w/ Stairs leading to Second
3/9 – Graveyard Placement
3/9 – Fluid Surface Info turned into damage volume
3/9 – Skybox Layed out needs Texture
3/9 – Skybox Panorama done (could be better though)
3/9 – Tweaked Haunted house Stairs and Doorways for Collision
3/9 – Learned more and more aobut movers and linking them together.
3/9 – Started Puppet for riddlebox!
3/9 – Tweaked Witches hut for stairs to second floor and collision.
3/9 – Terrain Edited around outside of subtraction.
3/9 – Learned about SOUND!!!
3/9 – Re Rendered Pics for CGTalk.com Forums!
3/10-1/11 – Haunted House Finished Modelling, needs refinement for exact first floor to second floor matchup
3/11 – Weapon Placement
3/11 – Terrain refinement
3/11 – Started Texturing for Doodads (Textured Lampposts Generic Fence, and the Bannerrs hanging over the path)
3/12 – Skybox Modeled and Textured
3/16 – Morton’s List completed
3/ 16 – Riddlebox Textured
3/17 – Freakshow Textured
3/17 – Screenshot of freekshow taken, revised overhead public picture
3/17 – FreakShow Lights in Place
3/17 – Merry go round Transformed into a double decker with stairs, and the quad
damage in the middle
3/17 – Stripper Car Added to Merry-Go-Round
3/18 – Merry Go Round Modeled w/ 3 Levels (Stairs leading to second 180 bend ramp to
the third) and railing added to Mesh
3/18 - Switched rocket Launcher and Shock Rifle Locations
3/19 – Added Sound for Witch Hut (Cradle of Filth – Dusk and her Embrace)
3/19 – Added Sound for Merry Go Round (Pumpkin Carver – ICP)
3/19 – Added Sound for Tilt-A-Whirl (Tilt-a-Whirl – ICP)
3/19 – added merry go round karts [stripper and lotus pod]
3/19 – Modeled and Textured Ringmaster’s tent
3/19 – Placed Weapons in Ringmaster Tent
3/19 – Edited Levelinfo to try and find out to remove the timer during gameplay and add
a radar map. (Also fixed main tent problem with faces not showing up)
3/19 – Placed Lightposts and Lighting around exterior of main tent, added a light by the
entrance to the haunted house.
3/19 – Fixed Haunted House, Fixed Railing, added 2nd story windows, made jumppad
area bigger and altered roof refined afterwards and added jumper in level
3/20 – textured light01 threw it in to see how it looks want to disable collision on part of the object, and fix the alpha channel on it as well as the light bulb area
3/20 – worked on refining haunted house gathered reference photos
3/20 – Textured Roof of Haunted House, Unwrapped still needs a little refinement though
3/23 – Texture work done on Tent, Television, Ring, and Net received feedback
on the level
3/23 – Modeled Fountain and Textured
3/24 – Placed Lights/Posts around Blood Fountain
3/25 – 3/27 - FINALS SUCK!!!
3/28 – Modeled Ticket Booth and Textured
3/29 – Took a break… altogether…
4/7 - ***Past Update (break so I got lazy)
Witch Hut Textured
Items for witch Hut made
Cubemap & TexEnvMap Created
Items for witch hut unwrapped (doodads like a bong, table, crystal ball, 2 murals,
a book template, cauldron, boiling pot, etc.)
Repositioned Ferris Wheel and set it up as a mover, need to find guidance on how
to get the mover to work.
Textured items for witch hut and imported them